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TEST METHODOLOGY
Our test procedure is an in-system test, designed to:
1. Determine whether the card's cooler is adequate for use in a low-noise
system. By adequately cooled, we mean cooled well enough that
no misbehavior related to thermal overload is exhibited. Thermal misbehavior
in a graphics card can show up in a variety of ways, including:
- Sudden system shutdown or reboot without warning.
- Jaggies and other visual artifacts on the screen.
- Motion slowing and/or screen freezing.
Any of these misbehaviors are annoying at best and dangerous at worst
dangerous to the health and lifespan of the graphics card, and sometimes to
the system OS.
2. Estimate the card's power consumption. This is a good indicator of how
efficient the card is and will have an effect on how hot the stock cooler
becomes due to power lost in the form of heat. The lower the better.
3. Determine the card's ability to play back high definition video, to see
if whether it is a suitable choice for a home theater PC.
Test Platform
Measurement and Analysis Tools
- ATITool
version 0.26
as a tool for stressing the GPU and to show GPU temperature
- CPUBurn
P6 to stress the CPU
- SpeedFan
version 4.33 to show CPU temperature
- Cyberlink
PowerDVD 7.3 to play video.
- Seasonic
Power Angel AC power meter, used to measure the power consumption
of the system
- A custom-built variable fan speed controller to power the system
fan
- Bruel & Kjaer (B&K) model 2203 Sound Level Meter. Used to
accurately measure SPL (sound pressure level) down to 20 dBA and below.
Our test platform is detailed here: Updated
VGA Card/Cooler Test Platform
Testing Procedures
Our first test involves monitoring the system power consumption (using a Seasonic
Power Angel), and CPU and GPU temperatures (using SpeedFan and ATITool or just
SpeedFan if a nVidia based card is used) during different states:
- Idle,
- with CPUBurn running to stress the processor, and
- with CPUBurn and ATITool's artifact scanner running to stress both the CPU
and GPU simultaneously.
This last state mimics the stress on the CPU and GPU produced by a modern computer
game. The software is left running until the GPU temperature stabilizes for
at least 10 minutes. If artifacts are detected in ATITool or other instability
is noted, the heatsink is deemed inadequate to cool the video card in our test
system.
If the heatsink has a fan, the load state tests are repeated at various fan
speeds while the system fan is left at its lowest setting of 7V. If the card
utilizes a passive cooler, the system fan is varied instead to study the effect
of system airflow on the heatsink's performance. A B&K Sound Meter is employed
to take system noise measurements at each fan speed.
Video Playback Testing
For our second test, we play a variety of video clips with PowerDVD. A CPU
usage graph is created via the Windows Task Manger for analysis to determine
the approximate mean and peak CPU usage. If the card (in conjunction with the
processor) is unable to properly decompress the clip, the video will skip or
freeze, often with instances of extremely high CPU usage as the system struggles
to play it back. High CPU usage is undesirable as it increases power consumption,
and leaves fewer resources for background tasks and other applications that
might be running during playback. Power draw is also recorded during playback.
Video Test Suite
1920x816 | 24fps | ~10mbps
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H.264:
Rush Hour 3 Trailer 1 is encoded with H.264. It has a good mixture
of light and dark scenes, interspersed with fast-motion action and cutaways.
|
1920x1080 | 24fps | ~20mbps
|
MPEG-2: Blu-ray Trailers is a collection of trailers
taken from the Terminator 2: Judgment Day Blu-ray disc. It was ripped
with AnyDVD for playback via hard disk drive. It's a full 1080p clip encoded
with MPEG-2.
|
1440x1080 | 24fps | ~8mbps
|
WMV3:
Coral Reef Adventure trailer is encoded in VC-1 using the
WMV3 codec (commonly recognized by the moniker, "HD WMV").
It features multiple outdoor landscape and dark underwater scenes.
|
1280x720 | 60fps | ~12mbps
|
WVC1: Microsoft Flight Simulator X trailer is
encoded in VC-1. It's a compilation of in-game action from a third person
point of view. It is encoded using the Windows Media Video 9 Advanced
Profile (aka WVC1) codec a much more demanding implementation
of VC-1.
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Estimating DC Power
The Seasonic
S12-600 used in our test system was tested and measured to have the
following the power efficiency:
|
Seasonic S12-500 / 600
TEST RESULTS
|
|
DC Output (W)
|
65.3
|
89.7
|
148.7
|
198.5
|
249.5
|
300.2
|
|
AC Input (W)
|
87.0
|
115.0
|
183.1
|
242.1
|
305.0
|
370.2
|
|
Efficiency
|
75.1%
|
78.0%
|
81.2%
|
82.0%
|
81.8%
|
81.1%
|
This data is enough to give us a very good estimate of DC demand in our test system. We extrapolate the DC power output from the measured AC power input based on this data. We won't go through the math; it's easy enough to figure out for yourself if you really want to.
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